The design is based on the concept of "Nekcom's Garden", using the good view of the original site to orderly distribute the highlight spaces and daily use spaces in the site, the highlight spaces are linked by a "garden path", and the open and closed space constitutes a change of reality and fiction, giving the highlight spaces are linked by a "garden path", and the open and closed spaces are composed of virtual and real changes, giving the space a richer sense of hierarchy, creating an office space with both social and private spaces, allowing employees to communicate freely and focus on their work, creating a "sandbox game" exclusively for Nekcom.
As a creative and innovative industry, the interior design of a game company also needs to reflect that creativity and innovation. Combining the garden with the office creates a garden resort-feeling workspace for game companies with superior landscape conditions. The space design uses the garden elements through multiple turns, up and down, and integrates with the interior layout to create a garden-like "garden path."
In the spatial layout, the surrounding landscape is incorporated into the interior through borrowed and framed scenery. The entrance foyer is open and transparent, with a "stone" - the front terrace - placed in the space as the main character of the space, while the main part of the garden is hidden in the backyard, which cannot be seen through at a glance, and is "left white." The cave entrance is cleverly placed as a framed view with the corridor's turn. The open and closed space constitutes a real change, giving a sense of spatial flow. Using the original field of vision, the outdoor landscape through the still pool penetrates the interior through the borrowed scenery, giving a sense of spatial flow. The design technique of moving landscape creates a mysterious feeling, allowing employees to get a sense of rest in their work.